/*
 * Copyright (c) 2008-2009 Ravenhearte Design
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'Ravenhearte Design' nor the names of its contributors 
 *   may be used to endorse or promote products derived from this software 
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package org.ravenhearte.hardboild.gui;

import com.jme.scene.Spatial;

public abstract class Element {
	private String name;
	private Alignment align;
	private int lowerX, lowerY, width, height;
	protected int x, y;
	public enum Alignment {
		RIGHT, LEFT, CENTERED
	}

	public Element(String name) {
		this.name = name;
		align = Alignment.LEFT;
	}

	public String getName() {
		return name;
	}
	
	public abstract Spatial getSpatial();

	public abstract void setLocation(int x, int y);
	
	public int getWidth() {
		return width;
	}
	
	public int getHeight() {
		return height;
	}
	
	protected void setLowerX(int lowerX) {
		this.lowerX = lowerX;
	}

	protected int getLowerX() {
		return lowerX;
	}

	protected void setLowerY(int lowerY) {
		this.lowerY = lowerY;
	}

	protected int getLowerY() {
		return lowerY;
	}

	public void setSize(int width, int height) {
		this.width = width;
		this.height = height;
		resize(width, height);
	}
	
	protected abstract void resize(int width, int height);
	
	public void setAlignment(Alignment align) {
		this.align = align;
		setLocation(x, y);
	}
	
	public Alignment getAlignment() {
		return align;
	}
}